// MODULE 01
Level 01: Course Architecture
The B.Sc in Game Art is a specialized program focusing on the visual elements of game development — from concept to real-time rendering in Unreal Engine 5.
Asset Creation
Learn to create optimized 3D assets for real-time game engines using high-to-low poly workflows.
Character Concepting
Develop unique character identities — anatomy, silhouette design, and sculpting in ZBrush.
Texturing & Shaders
Master PBR physically-based rendering workflows and material creation in Substance Painter.
Environment Design
Build immersive game worlds with terrain, modular kits, lighting, and atmospheric VFX.
UI/UX for Games
Design HUDs, menus, and interaction flows that enhance gameplay experience and readability.
VFX & Particles
Create real-time visual effects — explosions, magic spells, weather, and environmental FX.
// DEVELOPMENT STACK
Software & Tools
// MODULE 02
Level 02: Video Showcase
Explore student demo reels, game builds, and production breakdowns — all videos play muted by default.
Capstone Demo Reel 2024
Final year student productions — fully realized game environments, characters, and VFX showcased in Unreal Engine 5 with Lumen and Nanite.
Character Sculpting Breakdown
Full ZBrush to Unreal Engine pipeline — sculpting, retopology, and real-time rendering.
Environment Design Showcase
Post-apocalyptic cityscapes and fantasy biomes — built entirely in Unreal Engine 5 with dynamic Lumen lighting.
Visual Effects Demo Reel
Real-time particle systems — explosions, spells, environmental effects crafted in Niagara and custom HLSL shaders.
PBR Texturing Masterclass
Complete material creation in Substance Painter — from baked normals to final PBR export into Unreal.
// MODULE 03
Level 03: Student Portfolio
Work produced by students across all three years of the program — hover each piece to explore details.
// MODULE 04
Level 04: Explore Student Games
Playable prototypes and full game builds created by students — from jam entries to polished capstone titles.